# SWAG Title: GRAPHICS ROUTINES

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Zipped Source | Subject (formatted) | Author | Date & Time
--- | --- | --- | ---
| DOTSPIN.PAS | SEAN PALMER | 05-28-93 13:47
| MCGATUT.TXT | SWAG SUPPORT TEAM | 05-28-93 13:47
| Simulate Star Field | SWAG SUPPORT TEAM | 07-16-93 06:46
| A simple Star Field | SWAG SUPPORT TEAM | 07-16-93 06:47
| A Color Star Field | SWAG SUPPORT TEAM | 07-16-93 06:47
| FAST Mode 13h Line Draw | SEAN PALMER | 08-23-93 09:18
| 3D Rotations | STEVE CONNET | 08-27-93 19:57
| Endpoints of PIE Segment | THOMAS GROFF | 08-27-93 20:02
| ASM Fading | STEPHEN CHEOK | 08-27-93 20:03
| Including BGI in EXE | RANDY PARKER | 08-27-93 20:14
| Very Large Graphic Image | WILBER VAN LEIJEN | 08-27-93 20:16
| Display Text in Graphics | RAPHAEL VANNEY | 08-27-93 20:18
| Bit Map scaler | SEAN PALMER | 08-27-93 20:18
| Drawing Graphic Circles | MICHAEL NICOLAI | 08-27-93 20:25
| More Graphic Circles | MICHAEL NICOLAI | 08-27-93 20:25
| Another Circle Routine | MIKE BURNS | 08-27-93 20:25
| Simple coppering routine | SEAN PALMER | 08-27-93 20:28
| Screen Fades | CHRIS BEISEL | 08-27-93 21:03
| Graphic FX Unit | ANDRE JAKOBS | 08-27-93 21:25
| A Simple Graph Unit | SWAG SUPPORT TEAM | 08-27-93 21:27
| ModeX Code | MARK DIXON | 08-27-93 21:37
| Rotate Grahic Image | MIKE BRENNAN | 08-27-93 21:52
| Another Graphic Rotate | SEAN PALMER | 08-27-93 21:52
| Rotate PIC | WILLIAM SITCH | 08-27-93 21:52
| Graphic Spinning Disk | WILLIAM SITCH | 08-27-93 21:58
| Drawing a B-Spline curve | SEAN PALMER | 08-27-93 21:59
| Another B-Spline Curve | SEAN PALMER | 08-27-93 21:59
| Another Star field | BRENDEN BEAMAN | 08-27-93 22:00
| TWEAKED! Graph unit | SEAN PALMER | 08-27-93 22:08
| View PCX File | NORMAN YEN | 10-28-93 11:35
| Another STARS | BAS VAN GALLEN | 10-28-93 11:39
| Simple & QUICK Graphics | STEVE BOUTILIER | 11-02-93 04:50
| Display PCX Files | NORMAN YEN | 11-02-93 05:30
| Display PIC Files | DAVE FOSTER | 11-02-93 05:31
| Writing to Graphic Pages | RANDY PARKER | 11-02-93 05:49
| Scalable HEX Screen | VINCE LAURENT | 11-02-93 05:52
| Quick PutImage | NICK ONOUFRIOU | 11-02-93 05:54
| Loading Images from Disk | STEFAN XENOS | 11-02-93 05:55
| Another QUICK PutImage | SEAN PALMER | 11-02-93 05:56
| Fading | KEVIN OTTO | 11-02-93 06:11
| Transparent PutImage | SEAN PALMER | 11-02-93 17:24
| Bresenham Line | SEAN PALMER | 11-02-93 17:44
| Create Chars in Graphics | MICHAEL HOENIE | 11-21-93 09:28
| Writing PCX files | WILLIAM PLANKE | 11-21-93 09:44
| DISPLAY Text in Graphics | RAPHAEL VANNEY | 11-26-93 17:01
| 3D Rotation | PETER M. GRUHN | 01-27-94 11:51
| Bresenham's Line | SEAN PALMER | 01-27-94 11:58
| Gif Source 1 | LIOR BAR-ON | 01-27-94 12:05
| GIF Code | THORSTEN BARTH | 01-27-94 12:07
| VGA256 Unit | BERNIE PALLEK | 01-27-94 12:07
| Line Drawing | JASEN BETTS | 01-27-94 12:07
| Graphics Images | JORDAN PHILLIPS | 01-27-94 12:09
| Flood Filling | SEAN PALMER | 01-27-94 12:11
| Masked Images | TIM JENSEN | 01-27-94 12:13
| ModeX Scrolling | JENS LARSSON | 01-27-94 12:14
| Images | RICHARD MOREY | 01-27-94 12:15
| Palette Maniputlation | DAVID DAHL | 01-27-94 12:17
| PCX Files | LIOR BAR-ON | 01-27-94 12:17
| Plasma | DAVID DAHL | 01-27-94 12:18
| Poly Drawing | SEAN PALMER | 01-27-94 12:18
| COD Images | KAI ROHRBACHER | 01-27-94 12:20
| Shade Bobs | BAS VAN GAALEN | 01-27-94 12:21
| Sprite Talk | SEAN PALMER | 01-27-94 12:22
| Sprite Info | HARALDS JAKOVELS | 01-27-94 12:22
| Textures | VARIOUS - SEE BELOW | 01-27-94 12:23
| PCX Writing | WILLIAM PLANKE | 01-27-94 12:25
| Mode 13 Demo | GREG ESTABROOKS | 01-27-94 13:32
| Misc Graphic Functions | GREG ESTABROOKS | 01-27-94 13:32
| 3D Graphics Box | PETER KOLDING | 01-27-94 17:32
| Moving a Shape across CRT | BAS VAN GAALEN | 01-27-94 17:37
| 3D Landscape Source | SEAN PALMER | 01-27-94 17:46
| MODE 13H Graphics Unit | BERNIE PALLEK | 01-27-94 17:46
| RIP Bezier Curves | SEAN PALMER | 02-03-94 09:18
| More RIP Bezier Curves | SCOTT BRADSHAW | 02-03-94 09:19
| Another Bezier Curve | NICK ONOUFRIOU | 02-03-94 09:19
| Fire Graphic | FIASAL JUMA | 02-03-94 10:55
| Writing Text in Graphics | SWAG SUPPORT TEAM | 02-03-94 10:58
| Loading PCX Files | OLAF BARTELT | 02-03-94 16:17
| Making VGA Rain | DON LABARRE | 02-03-94 16:18
| Vector coding | BAS VAN GAALEN | 02-03-94 16:19
| Moving landscape | BAS VAN GAALEN | 02-05-94 07:56
| CheckerBoard | DAVID DAHL | 02-09-94 11:50
| Textmode Effects | LENNERT BAKKER | 02-18-94 06:59
| 7 Segment clock | WIM VAN DER VEGT | 05-25-94 08:02
| Virtual Screens | RYAN PETRIE | 05-25-94 08:02
| Fading UNIT | FLORIAN ANSORGE | 05-25-94 08:13
| Delux Paint II LBM decode | WIM VAN DER VEGT | 05-25-94 08:20
| PCX *IN* Pascal! | RICKY BOOTH | 05-25-94 08:20
| Plasma | PETER GRUHN | 05-25-94 08:20
| RE: PLASMA (revisited) | KAARE BOEEGH | 05-25-94 08:20
| Re: Virtual Reality. | JOHN SHIPLEY | 05-25-94 08:21
| Ribbon scroll.. | GLEN JEH | 05-25-94 08:22
| Multicolour Text Scroll | OSCAR WAHLBERT | 05-25-94 08:22
| Faster Sprites | PIETER KIRKHAM | 05-25-94 08:23
| Starry night simulation | ANDREW GOLOVIN | 05-25-94 08:23
| Wormhole | ALEX CHALFIN | 05-25-94 08:25
| Image to File | PAUL BROMAN | 05-26-94 06:18
| Screen Dump To File | MARTIN RICHARDSON | 05-26-94 06:18
| Pascal Image | SEAN MARTENS | 05-26-94 06:20
| PLASMA | KAARE BOEEGH | 05-26-94 06:20
| GIF Viewing | SEAN WENZEL | 05-26-94 10:58
| 3D Rotation Objects | DAVID ROZENBERG | 08-24-94 12:55
| Bounce v1.1 | JOHN HOWARD | 08-24-94 13:26
| Cannon Ball Animation | LUIS MEZQUITA RAYA | 08-24-94 13:27
| Coordinate Systems | JOHN HOWARD | 08-24-94 13:28
| DOT Matrix LED Effect | IAIN WHYTE | 08-24-94 13:32
| Fast Line Drawing | JENS LARSSON | 08-24-94 13:37
| Fast Polygons | DAAN DE HAAS | 08-24-94 13:37
| Fire Graphic | ALEX CHALFIN | 08-24-94 13:38
| FONTS WITH TURBOPASCAL V7 | FRED JOHNSON | 08-24-94 13:40
| Gif info display | DAVID DANIEL ANDERSON | 08-24-94 13:40
| Graphic Compression | ERIC MILLER | 08-24-94 13:41
| Pallete Handling | PAUL BROMAN | 08-24-94 13:42
| MODE-X Routines | GARTH KRUMINS | 08-24-94 13:46
| Pcx Viewer! | JAMES COOK | 08-24-94 13:50
| Vga 256 Color PCX | OLAF BARTELT | 08-24-94 13:50
| Pcx Bitmap Rotating | ANDREW EIGUS | 08-24-94 13:50
| Grabbing Pixel Color | JENS LARSSON | 08-24-94 13:50
| Landscape | MARCIN BORKOWSKI | 08-24-94 13:50
| plasma | JONAS MALMSTEN | 08-24-94 13:50
| VGA 640X480x16 | OLAF BARTELT | 08-24-94 13:50
| Moving Poligon | LUIS MEZQUITA | 08-24-94 13:51
| SCI File Viewer | SIMEON SPRY | 08-24-94 13:56
| Scroll Bars | BAS VAN GAALEN | 08-24-94 13:56
| Scrolling Images | JENS LARSSON | 08-24-94 13:56
| Sprite Game | JOHN HOWARD | 08-24-94 13:58
| More STAR-ROUTINE | BAS VAN GAALEN | 08-24-94 13:58
| Another Fire Graphic | ERIC COOLMAN | 08-24-94 17:50
| Transparent 3D Vectors | DAVID DAHL | 08-24-94 17:53
| GRAPHICS ROUTINES | GARTH KRUMINS | 08-24-94 17:53
| Save/Restore Graphics | RICH VERAA | 08-24-94 17:54
| X3dunit | LUIS MEZQUITA | 08-24-94 17:55
| X-mode Write Mode Example | ANDREW GOLOVIN | 08-24-94 17:56
| Fastest Putpixel? | KIMMO K K FREDRIKSSON | 08-25-94 09:07
| Virtual world plotting | YUAN LIU | 08-25-94 09:08
| Stars AGAIN!!!! | MIKE CHURCH | 08-25-94 09:11
| Storing 3D Graphics | BOB SCHOR | 08-25-94 09:11
| Flame Code | DEGRACE KEITH | 11-26-94 05:01
| Mandelbrot and Julia Maker | MIGUEL MARTINEZ | 11-26-94 05:01
| Gouraud Shading | JOHN HOWARD | 11-26-94 05:01
| Bitmap Scaler | ALEX CHALFIN | 11-26-94 05:01
| JPEG/JFIF Height & Width | RENE VAN HOORN | 11-26-94 05:01
| JPEG Specs | OLIVER FROMME | 11-26-94 05:01
| Programming Mode $12 Graphics | JORT BLOEM | 11-26-94 05:02
| Mode-X Raw Image Put | BAS VAN GAALEN | 11-26-94 05:02
| TRON Game | LUIS EVARISTO FONSECA | 11-26-94 05:02
| X-Mode Full Information | ROBERT SCHMIDT | 11-26-94 05:02
| Azimuth line | BRENT HERRING | 11-26-94 05:02
| Fast Snow Flakes | WILLIAM BARATH | 11-26-94 05:02
| Loading 256 Color Bitmaps | KRISJANIS GALE | 11-26-94 05:02
| Sprite Engine | MARIUS KJELDAHL | 11-26-94 05:02
| Gravity | BAS VAN GAALEN | 11-26-94 05:02
| SVGA Plotting that WORKS! | JASON RENNIE | 11-26-94 05:02
| Partial Screen Fades | TOMER LICHTASH | 11-26-94 05:02
| Voxel-Graphics Engine | BAS VAN GAALEN | 11-26-94 05:02
| credits scroller | BAS VAN GAALEN | 11-26-94 05:02
| Voxel-Graphics Explained | PATRICK LEUNG | 11-26-94 05:02
| Show Mono PCX file | ROB HARBERS | 11-26-94 05:02
| Wormhole | BAS VAN GAALEN | 11-26-94 05:02
| Gravity display | CAMERON CLARK | 11-26-94 05:02
| Just a little GFX TPU... | CHRIS AUSTIN | 11-26-94 05:02
| Capture/Restore Graphics Screen | KRESIMIR MIHALJ | 11-26-94 05:02
| Snow fall graphic | WILLIAM BARATH | 11-26-94 05:02
| Another Wormhole | BAS VAN GAALEN | 11-26-94 05:02
| sprites w/ virtual screen | CAMERON CLARK | 02-28-95 10:00
| Line & Circle routines | ALLYN CROSS | 02-28-95 10:06
| Vector Line Intersection | PAUL SANTA-MARIA | 02-28-95 10:06
| pouring sand | MARCIN BORKOWSKI | 02-28-95 10:06
| Texture Vector | ALEX CHALFIN | 02-28-95 10:10
| Voxels | ALEX CHALFIN | 02-28-95 10:11
| BMP File Format | KRIS VANDERMOTTEN | 05-26-95 22:59
| BMP and PCX File Format Descriptions | JAN WILMANS | 05-26-95 22:59
| Bresnaham Circle Algorithm | JASON RENNIE | 05-26-95 22:59
| Double and Triple Buffering | MARCIN BORKOWSKI | 05-26-95 23:00
| Draing Circles in Mode-X | RICK HAINES | 05-26-95 23:00
| Floodfill | CHRISTOPHER CHANDRA | 05-26-95 23:05
| BASM Getimage and Putimage | JASON RENNIE | 05-26-95 23:09
| 3D Graphics Algorithms | ALEX CHALFIN | 05-26-95 23:19
| VGA - Borland Palette Explained | RANDALL ELTON DING | 05-26-95 23:23
| Super Palette Unit | RICK HAINES | 05-26-95 23:23
| Super Fast Polys | JEROEN BOUWENS | 05-26-95 23:25
| Fast Get/PutImage | GERALD GUTIERREZ | 05-26-95 23:25
| Another Quick PutImage | DAVID CORDER | 05-26-95 23:25
| Transparent PutImage | JASON RENNIE | 05-26-95 23:25
| Vector Math & Routines | CLIVE MOSES | 05-26-95 23:31
| Easy Creation of BITMAPS | BOJAN LANDEKIC | 05-27-95 10:34
| Display a rotating spiral | MARIO VAN DEN ANCKER | 05-27-95 10:36
| 3D Rotation | AXEL PLINGE | 09-04-95 10:27
| Graphics Cube Rotations | KISZLEY LASZLO | 09-04-95 10:27
| Rotating Screen Spiral | MARIO VAN DEN ANCKER | 09-04-95 10:57
| 3840 Color Mode X | DAVID DAHL | 09-04-95 11:04
| A Putpixel Benchmark | ANDREAS JUNG | 11-22-95 13:21
| BMP headers | HERMAN DULLINK | 11-22-95 13:22
| FLI Format & Source | TOMASZ FORMANOWSKI | 11-22-95 13:27
| Graphics In Assembler | JANI ALANEN | 11-22-95 13:27
| Gif decoder | PAUL HURST | 11-22-95 13:27
| Simple 320x200x256 graphi | CHRIS AUSTIN | 11-22-95 13:27
| Check for graphmode | PING HANSEN | 11-22-95 13:27
| Re: PHONG Shading (PLASMA) | ALEXIS DOMJAN | 11-22-95 13:29
| SAVEPCX.PAS | KEVIN LUCK | 11-22-95 13:30
| GIF DECODER | ARNE DE BRUIJN | 11-22-95 13:32
| VESA BMP Viewer | HERMAN DULLINK | 11-22-95 13:33
| Yet another PCX viewer | JANI ALANEN | 11-22-95 15:49
| BGI Get/Put Unit | UDO JUERSS | 02-21-96 21:03
| Drawing DOOM-like floors | GEORGE HARROWER | 02-21-96 21:04
| Pupixel Procedure! | ANDREW BURCH | 02-21-96 21:04
| A short FIRE routine | MIKE FLYNN | 05-31-96 09:16
| PCX Viewer | JAVIER PEREZ VIGO | 05-31-96 09:16
| Partial JPEG File info | CAMERON CLARK | 05-31-96 09:16
| Orbit Simulator | RYAN@EMIKO.IGCOM.NET | 05-31-96 09:16
| Mode-X one row pixel move | JONAS MAEBE | 05-31-96 09:16
| GIF Extract Utility | SCOTT TUNSTALL | 05-31-96 09:17
| Grab 256 Color PCX and save to file | SCOTT TUNSTALL | 05-31-96 09:17
| Graphics Image Viewer | SCOTT TUNSTALL | 05-31-96 09:17
| Interesting Circle Graphics | SUNE MARCHER | 05-31-96 09:17
| Interesting Flaming Lines Graphic | SUNE MARCHER | 05-31-96 09:17
| Nice Graphics Unit | SUNE MARCHER | 05-31-96 09:17
| Morphing lines | SUNE MARCHER | 05-31-96 09:17
| Various SINUS Graphics | SUNE MARCHER | 05-31-96 09:17
| Hypnotic Sinus Demo | SUNE MARCHER | 05-31-96 09:17
| Improved Graphics Rountines Part 1 | SCOTT TUNSTALL | 05-31-96 09:17
| Improved Graphics Rountines Part 2 | SCOTT TUNSTALL | 05-31-96 09:17
| Fast Pcx-Routines | CARLOS SANCHEZ GARCIA | 08-30-96 09:35
| Integer Graphics Scaler | DREW SHAFER | 08-30-96 09:35
| Critters Graphics Display | RON NOSSAMAN | 08-30-96 09:36
| Yet Another Plasma Drawing Example | RON NOSSAMAN | 08-30-96 09:36
| Graphics Library (BP7) | MENNO VICTOR VAN DER STAR | 11-29-96 08:17
| Very FAST VGA Graphics unit | SCOTT TUNSTALL | 11-29-96 08:17
| Very nice Graphics screen clock | SWAG SUPPORT TEAM | 11-29-96 08:17
| How to draw grapichs grids | JACK NEELY | 11-29-96 08:17
| Green Fire Program | NICK SLAUGHTER | 11-29-96 08:17
| Procedure to load ICONS in grahics mode | SWAG SUPPORT TEAM | 11-29-96 08:17
| Procedures NOT needing BGI stuff | SEAN O'MALLEY | 11-29-96 08:17
| Load and display 256 color bitmaps | SWAG SUPPORT TEAM | 11-29-96 08:17
| Another FLAME Demo | NELSON CHU | 11-29-96 08:17
| Fast PUTIMAGE | PETR SULLA | 11-29-96 08:17
| 3D Raycasting engine w/joystick control | WILLIAM YU | 11-29-96 08:17
| Integer Math Starfield | JACK MOTT | 11-29-96 08:17
| Load in a 256 colour PCX and save | SCOTT TUNSTALL | 11-29-96 08:17
| Display scaleable LCD numbers | LEOPOLDO SALVO MASSIEU | 11-29-96 08:17
| Yet another FIRE routine | GERHARD PIRAN | 11-29-96 08:19
| Simple Lightning effect | NELSON CHU | 11-29-96 08:21
| Magnify glass moving over ANY background | JACO VAN NIEKERK | 11-29-96 08:21
| Fast Graphics Unit | SWAG SUPPORT TEAM | 03-04-97 13:18
| Least Squares method interpolation | ALEKSANDAR DLABAC | 03-04-97 13:18
| Bezier Curve Example | ALEKSANDAR DLABAC | 03-04-97 13:18
| Complete Unit for BMP Images | ALEKSANDAR DLABAC | 03-04-97 13:18
| FAST ASM Clipped Masking | WESLEY BURNS | 03-04-97 13:18
| Fast graphics - PutPixel and Circle | RYAN JONES | 03-04-97 13:18
| Another Fractal 3D | RYAN JONES | 03-04-97 13:18
| Yet Another Fractal 3D | RYAN JONES | 03-04-97 13:18
| Dos Icon Viewer | AVONTURE CHRISTOPHE | 03-04-97 13:18
| Graphics Screen Handling unit | SWAG SUPPORT TEAM | 03-04-97 13:18
| Scrolling Map: Graphics | WESLEY BURNS | 03-04-97 13:18
| Load 256 color pcx images | SWAG SUPPORT TEAM | 03-05-97 06:05
| SWAG GRAPHICS - Animation | WESLEY BURNS | 05-30-97 18:17
| BMP Loader/Saver | ELTETO EDMOND | 05-30-97 18:17
| Graphic tetris game | SWAG SUPPORT TEAM | 05-30-97 18:17
| Starfield Simulator> | TOMAS LAURENZO CORONEL | 05-30-97 18:17
| Yet another FLAMES unit | TOMAS LAURENZO CORONEL | 05-30-97 18:17
| Organizes Palette of 256 Color PCX | SCOTT TUNSTALL | 05-30-97 18:17
| PCX Cache for graphics | SCOTT TUNSTALL | 05-30-97 18:17
| TWEAK source of fastest known ellipse | GERD.PLATL@SIEMENS.AT | 05-30-97 18:17
| TP7.0 source of fastest known ellipse | GERD.PLATL@SIEMENS.AT | 05-30-97 18:17
| Grab Screen Image and Save to Disk | LANDON RABERN | 05-30-97 18:17
| Very Complete Graphics Unit | SCOTT TUNSTALL | 05-30-97 18:17
| 3D TEXTURES | PAVEL STRATIL | 08-30-97 10:08
| A nice 2 player game | BOSTJAN GABROVSEK | 08-30-97 10:08
| Cool 3D Wavig Flag | BOSTJAN GABROVSEK | 08-30-97 10:08
| Falling Snow Demo | BOSTJAN GABROVSEK | 08-30-97 10:08
| Electric Shock | BOSTJAN GABROVSEK | 08-30-97 10:08
| A nice game against the computer | BOSTJAN GABROVSEK | 08-30-97 10:08
| VERY FAST VGA Unit | BRAD ALLRED | 08-30-97 10:08
| Wormhole Graphic | JACO VAN NIEKERK | 08-30-97 10:08
| Get close RGB color palette | SCOTT TUNSTALL | 08-30-97 10:08
| Fastest known ellipse algorithm | GERD.PLATL@SIEMENS.AT | 08-30-97 10:08
| Fast Phong Shading | TOM HAMMERSLEY | 08-30-97 10:08
| 3D LAMBERT/GOURAUD | PAVEL STRATIL | 08-30-97 10:08
| Line Demo | BOSTJAN GABROVSEK | 08-30-97 10:09
| Fast 3D Wavig Flag | BOSTJAN GABROVSEK | 08-30-97 10:09
| 3D stereogram maker | BOSTJAN GABROVSEK | 08-30-97 10:09
| Spline code 4 SWAG | RON NOSSAMAN | 08-30-97 10:09
| demonstrate the fast blit functions of K | SCOTT TUNSTALL | 08-30-97 10:09
| Fast Assembler Graph Unit | OSKARI RAUTA | 08-30-97 10:21
| "transparent sphere" routine | SCOTT TUNSTALL | 01-02-98 07:34
| Water ripple demo | SCOTT TUNSTALL | 01-02-98 07:34
| Very fast and usable graphics unit | PAVEL STRATIL | 01-02-98 07:35
| File Indexer | MIGUEL_ANGEL | 01-02-98 07:35
| VGA 13h-mode unit for fast graphics | HARDBREAKER | 01-02-98 07:35
| Space Sprites Program | HUGO ROZAS | 01-02-98 07:35
| Draw 320x200 in X-Mode | KJETIL FURNES | 01-02-98 07:35
| Frequency Domain Simulation | ROBY JOHANES | 01-02-98 07:35

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